Module: Pixel Perfect Collisions 1.02, by Various
Pixel-perfect collision detection Original code by GarageGothic, optimised by Radiant and SteveMcCrea, modulised by SSH
Download Pixel Perfect Collisions as a zip file
Author
Andrew MacCormack (SSH)
Please use the PM function on the AGS forums to contact
me about problems with this module
Abstract
Provides pixel perfect collision detection between
objects and characters.
Dependencies
AGS 2.71 or later
Functions
The module allows you to use pixel-perfect collision detection
instead of the default rectangle-based collisions of AGS
PPColliding.CWithC(Character *a, Character *b);
PPColliding.CWithO(Character *a, Object *b);
PPColliding.OWithC(Object *a, Character *b);
PPColliding.OWithO(Object *a, Object *b);
Check if a and b are colliding, for different types
PPColliding.CWithAnything(Character *a);
PPColliding.OWithAnything(Object *a);
Check if a is colliding with any object or character. Returns
the value of GetLocationType for the first collision found, but there
may be more than one collision.
Example
if (PPColliding.CWithO(cEgo, oBullet) Display("You're dead!");
if (PPColliding.OWithAnything(oBall)) Bounce();
// In AGS 3.0 and later, you can also access the functions like this:
player.PPCollidesWithC(cRoger)
player.PPCollidesWithO(oLadder)
oLadder.PPCollidesWithC(cRoger)
// etc.
Caveats
May be very slow if used in repeatedly_execute with large
objects. If things never intersect by much, then the XWithX
functions should operate quite quickly, though.
Revision History
28 Apr 06: v1.0 First release of Pixel Perfect Collisions module
1 May 06: v1.01 Made it work with AGS 2.71
7 May 08: v1.02 Fixed bug for CwithC and OwithO, added extender functions
Licence
Pixel Perfect Collisions AGS script module
Copyright (C) 2006, 2008 Andrew MacCormack
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
In addition to the licences mentioned in the modules themselves, you may choose to use the following creative commons licence if you prefer for all AGS modules and open source code resources on my site.

This work is licenced under a Creative Commons Licence.